Little Alchemy SandOn Wednesday, Jakub Kozoil released Little Alchemy 2 , an incredible sequel to his authentic Little Alchemy sport. Gilgamesh and Kotomine have another (and really literal) use of this trope going straight into horror, no questions asked. Shirou wasn't the one survivor of the fire ten years ago - all the other orphaned children have been imprisoned in the basement of Kotomine's church for the final ten years, unable to move, disadvantaged of all their senses, being stored alive only by the barest thread and solely barely recognizable as human so that Gilgamesh might take mana from them.
From Mistborn by the identical writer, Hemalurgy , one of the three core magic systems, works on this principle. Its use entails trapping a portion of someone's soul in a steel spike and then sticking the spike into another person, endowing the recipient with superhuman abilities through the stolen life-power (what, exactly, is transferred is determined by the sort of metallic the spike is manufactured from and where it's placed on the recipient's body). Oh, and as far as we know, it's not doable to do this with out it being fatal to the unfortunate "donor". The appendix to The Alloy of Legislation hints that maybe, just possibly, the transfer doesn't require the donor's dying (Harmony did alter the legal guidelines of magic, after all), but there is no proof to it but.
Last Fantasy X -2's Dresspheres are created from reminiscences of previous folks, in fact Yuna being overcome by the memory of the Songstress Sphere is a significant plot point. Now have in mind there are about 40 of these dressspheres, most of them created by Shinra 'throughout' gameplay. However, Lenne sealed herself within the songstress dressphere totally by choice, and may clearly depart anytime she needs; she's just ready for Shuyin to be saved earlier than she does. The one that's memories are recorded in the Black Mage dressphere is met by the participant and clearly not trapped.
little alchemy sand
Within the Paradox Trilogy , humanity was dealing with potential annihilation from Eldritch Abominations known as phantoms. An alien race, the lelgis, taught humans how one can create weapons effective towards the phantoms — however solely at a horrible price. Plasmex-sensitive children are kidnapped from their houses and are transformed into "daughters", powerful psychics capable of killing phantoms. Daughters solely survive a couple of years before going insane and dying, and defending all of humanity's many colony worlds thus requires a gentle stream of human sacrifices.